Visual Effects & Styling
Complete guide to card visual effects, rarity colors, and styling options
Visual Effects System
Complete visual effects system with 11 unique effect types, configurable rarity colors, and toggle controls for performance optimization.
Effects Configuration
Global Effects Toggle
Enable or disable all visual effects system-wide for performance control.
Config.EffectsEnabled = true -- Set false to disable all effectsHigh Rarity Effects
Control which rarities receive enhanced visual effects.
Config.HighRarity = {
['Normal'] = false,
['Uncommon'] = false,
['Rare'] = true,
['Epic'] = true,
['Legendary'] = true,
['Holo'] = true,
['OriginalArt'] = true,
}Effect Types (11 Available)
Common Effects
- • Common_Uncommon
- • Holofoil_Rare
- • Cosmos_Holofoil
- • Radiant_Holofoil
Special Effects
- • VMax
- • VStar
- • Trainer_Holo
- • Rainbow_Rare
Premium Effects
- • Secret_Rare
- • Trainer_Gallery
- • Shiny_Vault
Effect Assignment Example
Config.Cards = {
['card_legendary_dragon'] = {
name = 'Legendary Dragon',
rarity = 'Legendary',
effectType = 'Rainbow_Rare', -- Premium rainbow effect
-- ... other properties
},
['card_shiny_pokemon'] = {
name = 'Shiny Pokemon',
rarity = 'Holo',
effectType = 'Shiny_Vault', -- Special shiny effect
-- ... other properties
}
}Rarity Color System
Each rarity has a unique color scheme for UI elements, borders, and visual indicators.
Standard Rarities
- • Normal: #9ca3af (Gray)
- • Uncommon: #22c55e (Green)
- • Rare: #3b82f6 (Blue)
- • Epic: #a855f7 (Purple)
Premium Rarities
- • Legendary: #f59e0b (Gold)
- • Holo: #06b6d4 (Cyan)
- • OriginalArt: #232527ff (Black)
Color Configuration
Config.RarityColors = {
['Normal'] = '#9ca3af',
['Uncommon'] = '#22c55e',
['Rare'] = '#3b82f6',
['Epic'] = '#a855f7',
['Legendary'] = '#f59e0b',
['Holo'] = '#06b6d4',
['OriginalArt'] = '#232527ff'
}Binder Visual Themes (18 Available)
Each binder can use one of 18 visual themes for unique collection presentation.
Dark Themes
- • Dark
- • Dark_Blue
- • Midnight_Purple
- • Steel_Grey
- • Black
- • Crimson_Black
Colorful Themes
- • Vibrant
- • Vibrant_Pink
- • Neon_Cyan
- • Sunset_Orange
- • Forest_Green
- • Ocean_Teal
Special Themes
- • Light
- • Gold_Black
- • Azure_Black
- • Sandstone
- • Glacier_Blue
- • Plum_Rose
- • Emerald_Stone
Theme Assignment Example
Config.Binders = {
{
item = 'jg_warlords_book',
themebook = 'Dark_Blue', -- Dark blue theme
brand = 'jg_warlords'
},
{
item = 'jg_shin_genesis_book',
themebook = 'Neon_Cyan', -- Bright cyan theme
brand = 'jg_shin_genesis'
},
{
item = 'jg_void_ether_book',
themebook = 'Forest_Green', -- Nature theme
brand = 'jg_void_ether'
}
}TC Machine (Vending Machine)
The TC Machine is an interactive vending machine prop that gives players an alternative way to buy packs and accessories without visiting the NPC shop.
Machine Features
- • Custom prop: jim_g_trading_cards_vending_machine
- • 12 predefined locations across the map
- • Same inventory as the Buy Shop
- • Toggle enabled/disabled per machine
- • Bridge target or drawtext interaction
Configuration
Config.TCMachine = {
enabled = true,
prop = 'jim_g_trading_cards_vending_machine',
locations = {
vector4(25.74, -1347.28, 29.5, 271.22),
vector4(-48.62, -1757.04, 29.42, 45.74),
-- ... 12 total locations
}
}Show Player Button
The Show Player feature lets players share their cards with nearby players in real-time, enabling social card trading interactions.
How It Works
- • Enabled via Config.ShowPlayerButton = true
- • When viewing a card, a "Show Player" button appears
- • Sends the card view to nearby players within range
- • Recipient sees the full card with effects, condition, and metadata
- • Each show degrades the card condition by Config.Condition.degradeAmount (if enabled)
Performance Optimization
Effects Control
- • Toggle all effects with Config.EffectsEnabled
- • Selective effects via Config.HighRarity
- • Performance mode for low-end systems
- • Individual card effect customization
Best Practices
- • Use EffectsEnabled = false for performance
- • Limit HighRarity to reduce visual load
- • Test effects on target hardware
- • Consider player preferences