Frequently Asked Questions
Troubleshooting FAQ
General
- • Check server console for dependency errors; requires OneSync and Community Bridge
- • Verify fxmanifest dependencies are present
Items are not granted
- • Packs: rewards grant at reveal stage; wait for the flash, then close
- • Capacity: Bridge.Inventory.CanCarryItem must return true
- • Registration: inventory items must exist and match Config.Cards keys
Booster box opens but no packs
- • Ensure capacity for packItem; script checks CanCarryItem before granting 6 packs
- • Confirm jim_g_trading_cards_props is started
Grading shop NPC missing or unavailable
- • Set Config.GradingShop.enabled = true and verify ped location
- • Some modes require an empty grading_case item
- • Check Bridge accounts if fees cannot be deducted
UI loads slowly the first time
Initial loads cache assets and run CSS animations; subsequent views are faster
Target interactions not showing
- • Config.Target must be true for Bridge target interactions; otherwise uses E prompts
- • Confirm Community Bridge Points/Entity features and check zone conflicts
Props stick after closing UI
Resource detaches props and clears animations on close and on stop
Notifications do not display
Bridge.Notify must be available and your framework must support it
Money does not add/deduct correctly
- • Set Config.GradingShop.currency to a valid account (e.g., "cash")
- • Verify Bridge.Framework.RemoveAccountBalance/AddAccountBalance exist