Frequently Asked Questions
Troubleshooting FAQ
General
- • Requires OneSync, oxmysql, community_bridge, and jim_g_trading_cards_props (start props before the main script)
- • Inventory must support item metadata — cards without condition % on hover may be legacy items
- • v1.2.0+: oxmysql required — binder/deck SQL table auto-creates; legacy binders/decks migrate on first open
- • v1.1.8+: update jim_g_trading_cards_props or TC Machine textures/models may break
Items are not granted
- • Packs: rewards grant at reveal stage; wait for the flash, then close
- • Packs need 6 free inventory slots before opening
- • Capacity: Bridge.Inventory.CanCarryItem must return true
- • Registration: inventory items must exist and match Config.Cards keys
Booster box opens but no packs
- • Ensure capacity for packItem; script checks CanCarryItem before granting 6 packs
- • Confirm jim_g_trading_cards_props is started and up to date
- • tgiann inventory (v1.1.8): wait for open animation — rapid opens were fixed but still need free slots
Grading shop NPC missing or unavailable
- • Set Config.GradingShop.enabled = true and verify ped location
- • Grading shop is independent from TC Machine (v1.1.5+)
- • Requires empty_grading_case item for submission
- • Check Bridge accounts if fees cannot be deducted
TC Machine missing or broken textures
- • Set Config.TcMachine.enabled = true in configshop.lua
- • Ensure jim_g_trading_cards_props is latest and starts before jim_g_trading_cards
- • TC Machine does not disable shop/sell peds — each toggle is separate (v1.1.6+)
Sell prices seem wrong or fluctuate
- • Default pricing is stable: basePrice × condition multiplier (v1.1.6+)
- • CVG slabs use gradeMultipliers with a 2.35× cap vs ungraded
- • Hourly jitter only applies if you add Config.SellShop.dynamic back in config
Card sleeves & condition wear
- • Apply card_sleeves to protect from wear when showing or using cards
- • Config.Sleeves.fullProtect = true blocks all condition loss (v1.1.7+ includes direct card use)
- • See Core Configuration (Card Sleeves section)
UI loads slowly the first time
Initial loads cache assets and run CSS animations; shop opens instantly in v1.1.8 (daily stock loads in background)
Target interactions not showing
- • Config.Target must be true for Bridge target interactions; otherwise uses E prompts
- • Adjust Config.TargetPedDistance / TargetTcMachineDistance if zones feel too small
- • Confirm Community Bridge Points/Entity features and check zone conflicts
Props stick after closing UI
Resource detaches props and clears animations on close and on stop
Notifications do not display
Bridge.Notify must be available and your framework must support it
Money does not add/deduct correctly
- • Set Config.GradingShop.currency / Config.Shop.currency to a valid account (e.g., "cash")
- • Verify Bridge.Framework.RemoveAccountBalance/AddAccountBalance exist