Auto Rarity & Auto Effects
Optional per-card random rarity and holo effect rolls (v1.1.7+)
Optional system in config.lua (Config.AutoRarity). Only cards explicitly set to rarity = 'Auto' in configcards.lua use this. All other cards behave as before.
Important warnings
- • If you use Auto rarity, set
Config.BindersDuplicatesCheck = false - • Set
Config.BindersChecklistEnabled = false - • Set
Config.BindersAutoPosition = false - • Mythic/Legendary pack rarityRules no longer apply to Auto cards the same way — read config comments before enabling
Configuration
Config.AutoRarity = {
packBucket = 'Normal', -- which pack slot can pull this card name
weights = {
Normal = 86, Uncommon = 11, Rare = 2, Epic = 0.6,
Legendary = 0.3, Holo = 0.1,
},
maxHighPerPack = 1, -- max Rare+ Auto rolls per 6-card pack; false to disable
effectRoll = {
chance = 2, -- % chance for random holo effect
default = 'Common_Uncommon',
pool = { 'Holofoil_Rare', 'Cosmos_Holofoil', 'VMax', 'Rainbow_Rare', ... },
},
}Card config example
['card_my_custom'] = {
name = 'my custom',
rarity = 'Auto', -- rolled on pull → stored in metadata.rarity
effectType = 'Auto', -- optional random effect from effectRoll.pool
brand = 'jg_warlords',
-- ...
}Rolled rarity/effect is stored on item metadata when the card is granted — pack reveal matches inventory.